In case of a support build, we want to summon Oz using Fischl, then immediately switch to our carry DPS. Additionally, Oz attacks with your active character when present, dealing 30% of Fischl's ATK as Electro DMG. Increases the duration of Oz's summoning by 2s. Increases Midnight Phantasmagoria's skill level by 3. When the skill duration ends, Fischl recovers 20% of her HP. When Midnight Phantasmagoria is used, deals 222% of ATK as Electro DMG to surrounding enemies. When Nightrider is used, it deals an additional 200% ATK as DMG, and its AoE is increased by 50%. The attack has slight homing and may bypass obstacles. Note: The additional attack is fired from the orb near Fischl's shoulder and is only fired on normal attacks that have locked on to an enemy, regardless if it is blocked by obstacles or missed. When Fischl attacks an enemy, Oz fires a joint attack through the crow's eyes, dealing 22% of ATK DMG. When dispatched on an expedition in Mondstadt, the time consumed is reduced by 25%.Įven when Oz is not present in combat, he can still watch over Fischl through the crow's eyes. With Oz on the field, Electro status will have extremely high uptime on enemies, which gives ample chances to proc elemental reactions to trigger this passive. If your active character triggers an Electro-related Elemental Reaction when Oz is on the field, the enemy shall be stricken with Thundering Retribution, dealing Electro DMG equal to 80% of Fischl's ATK. This is a nice talent, but you shouldn't be doing aimed shots with Fischl often, so this won't be that useful. When Fischl hits Oz with a fully-charged Aimed Shot, Oz brings down Thundering Retribution, dealing AoE Electro DMG equal to 152.7% of the arrow's DMG. This ability gets extremely powerful with Fischl's 4th constellation. You will be using this mainly to reset Oz's cooldown. You become Oz, move around really fast, hit every enemy only once with Electro DMG, Oz is summoned after the burst ends. If Oz is already on the field, then this will reset the duration of his presence. Once this ability's effects end, Oz will remain on the battlefield and attack his Prinzessin's foes.Strikes nearby enemies with lightning, dealing Electro DMG to enemies she comes in contact with.Fischl takes on Oz's form, greatly increasing her Movement Speed.Has the following properties during the ability's duration: Summons Oz to spread his twin wings of twilight and defend Fischl. Just to clarify, pressing E again will bring Oz to Fischl's location, if you're confused about that. You most likely will be building Fischl to make Oz a God. Press again any time during the ability's duration to once again summon him to Fischl's side.ĭepending on your build this will be your main source of damage. Hold to adjust the location Oz will be summoned to. The night raven forged of darkness and lightning descends upon the land, dealing Electro DMG in a small AoE.įor the ability's duration, Oz will continuously attack nearby enemies with Freikugel. It does get a bit more complicated with constellations though. Plunging Attack: Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. When fully indwelt, the Rachsüchtig Blitz shall deal immense Electro DMG. While aiming, the dark lightning spirits of Immernachtreich shall heed the call of their Prinzessin and indwell the enchanted arrowhead. Normal Attack: Perform up to 5 consecutive shots with a bow.Ĭharged Attack: Perform a more precise Aimed Shot with increased DMG. ![]() But first let’s explore her talents and constellations. To start off, Fischl can be played both as a DPS and a support character, so our guide will be divided into two parts: DPS Builds, and Support Builds. In this guide, we will explore various Fischl builds, including team compositions, best weapons, and best artifacts. She is a top-tier support and DPS character. Owing to reasons she cannot and Oz will not explain, Fischl now serves the Adventurers' Guild as an investigator.įischl is an electro character and a bow user. ![]() In-Game Character Profileįischl is the Prinzessin der Verurteilung who arrived here after being exiled from the otherworld, "Immernachtreich." She "observes and weaves the threads of fate" together with her talking night raven familiar, Oz. Through her unique abilities, eccentric character, and (while she would never admit it herself) hard work, Fischl has become a rising star among the Adventurers' Guild's investigators, earning the recognition of all. ![]() Currently serves as an investigator in the Adventurers' Guild. A mysterious girl who calls herself "Prinzessin der Verurteilung" and travels with a night raven named Oz.
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